![]() ![]() Crowd control, direct assault, splash area-of-effect, and passive damage are all viable with only the most minor of power adjustments.ĭiablo III has a large following of dedicated players who do frequent Rift runs, collect every piece of gear from Seasons, and min/max every power and Legendary until they’ve squeezed every drop of power from a class possible. At its most basic, the Necromancer fills the space between Wizard and Witch Doctor, with a dash of Crusader curses thrown in for good measure. ![]() Similarly, using Revive to raise bodies from the dead creates a continuously refreshed army of fresh corpses. ![]() As bodies stack up, they can be detonated (a throwback to D2), unleashing massive chain damage that, of course, generates even more bodies to detonate. Playing through the storyline once more I found that the Necromancer becomes insanely powerful fairly quickly. That said, there’s something oddly satisfying about the casual-focused progression of the class. Instead, it feels like much of the foundation for the Necromancer came from the Witch Doctor – the other pet-based class in Diablo III. What surprised me most about the Necromancer class is just how differently it plays than its old Diablo II counterpart. ![]()
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